Once the rig, the next step is to make it move the vertices of the three-dimensional mesh minifig body, for it will apply the skin modifier adding on bone geometry of the rig required since not all affect the deformation. Bones begin to Rig, other rigs will adapt to it with the tool Skin Utilities, removing the weights or weights with a percentage that affect various bones on the same vertex and comparing each individual bone rigs . At the end we get a "map" with light and dark areas represent the percentage of envelope o envolvente del hueso que tengamos seleccionado en ese momento.
Once the rig is completed, next step is to make it move the vertexs of the thridimensional mesh of the minifig body, for that we apply a skin modifier over the geometry adding the necessary bones from de rig, other rigs will adapt to this one with the Skin Utilities , extracting the vertex weights and comparing each bone from diferent rigs. At the end we will obtain a "map" with light and dark areas representing the selected bone envelope percentage.





Each surround affects the vertices of a visible color gradient in which red represents proximity 100% 50% yellow and blue close to 0%. The color gray means that those vertices are not affected by the selected envelope.
Each envelope Affects the Visually vertexs in a gradient of colors in buying a sandwich Means network proximity to 100%, yellow to 50% and blue to 0%. Gray color vertexs Those Means That Are Not Affected by the selected envelope.
Head and Neck Each envelope Affects the Visually vertexs in a gradient of colors in buying a sandwich Means network proximity to 100%, yellow to 50% and blue to 0%. Gray color vertexs Those Means That Are Not Affected by the selected envelope.
The only vertices with some difficulty from " paint" weights or weights are found between the neck and shoulders . Be affected in some cases up to 3 or 4 bones or rather by their envelopes . The problems will arise when implementing the rates, to change one of them, the others will adapt to complete 100% of all the envelopes. Being more than 2 is becomes heavier, however there is an option to disable all vertices are "painted ", personally I prefer not to use it to leave no corner orphan.
The only vertex With Some Problems when " painting" the weights Are the ones in the zone Between the neck and the shoulders. They're Being In Some Cases Affected by as far as 3 or 4 bones, or better say by Their envelopes. Problems When Applying Percentages will arrise, eleven you change one of Them, the Others will adapts to complete the 100% entre all envelopes. Being Becomes More Than 2 it more Tedious, anyway There Is an option for stopping all vertex being "painted " Personally I prefer Not to use it for Not Getting Any orphan vertex.
The only vertex With Some Problems when " painting" the weights Are the ones in the zone Between the neck and the shoulders. They're Being In Some Cases Affected by as far as 3 or 4 bones, or better say by Their envelopes. Problems When Applying Percentages will arrise, eleven you change one of Them, the Others will adapts to complete the 100% entre all envelopes. Being Becomes More Than 2 it more Tedious, anyway There Is an option for stopping all vertex being "painted " Personally I prefer Not to use it for Not Getting Any orphan vertex.
Spine
In this case there are 4 envelopes, starting with the closest to the neck, some vertices in the area near the shoulder and collarbone are affected by more than 2 surround. The central share only vertices the upper arm wrap. The envelope lower spine, along with those of each upper leg affecting part of the circular geometry that has the minifig as a pelvis.
In this case There are 4 envelopes, Starting with the closest to the neck, Some vertex in between the shoulders and the clavicle or collar bone Are Being Affected by More Than 2 envelopes. The center ones vertexs share only with the upper arm's envelopes. The Lowest envelope in the spine, with upper Each leg's envelope to part of the Affect That the circular geometry minifig you as some kind of hips.
In this case There are 4 envelopes, Starting with the closest to the neck, Some vertex in between the shoulders and the clavicle or collar bone Are Being Affected by More Than 2 envelopes. The center ones vertexs share only with the upper arm's envelopes. The Lowest envelope in the spine, with upper Each leg's envelope to part of the Affect That the circular geometry minifig you as some kind of hips.
Shoulders
The shoulder area is often problematic, the vertices are affected by more than 3 bones and the clavicle, upper arm and parts of the spine. The shoulder zone
use to Be a problematic one, vertexs Are Affected for more than 3 bones like the clavicle, upper arm and Some spine parts.
use to Be a problematic one, vertexs Are Affected for more than 3 bones like the clavicle, upper arm and Some spine parts.
Arms
Hands
just 2 fingers with 3 sections each, the beginning of each finger is the area that should be monitored.
Just 2 fingers with 3 sections each, Each finger begining Are the zones to Be watched.
This is