Wednesday, July 23, 2008

Shih Tzu In Lady And The Tramp

Skinning the Minifig (1/2) Upper Body

Once the rig, the next step is to make it move the vertices of the three-dimensional mesh minifig body, for it will apply the skin modifier adding on bone geometry of the rig required since not all affect the deformation. Bones begin to Rig, other rigs will adapt to it with the tool Skin Utilities, removing the weights or weights with a percentage that affect various bones on the same vertex and comparing each individual bone rigs . At the end we get a "map" with light and dark areas represent the percentage of envelope o envolvente del hueso que tengamos seleccionado en ese momento.
Once the rig is completed, next step is to make it move the vertexs of the thridimensional mesh of the minifig body, for that we apply a skin modifier over the geometry adding the necessary bones from de rig, other rigs will adapt to this one with the Skin Utilities , extracting the vertex weights and comparing each bone from diferent rigs. At the end we will obtain a "map" with light and dark areas representing the selected bone envelope percentage.



Each surround affects the vertices of a visible color gradient in which red represents proximity 100% 50% yellow and blue close to 0%. The color gray means that those vertices are not affected by the selected envelope.
Each envelope Affects the Visually vertexs in a gradient of colors in buying a sandwich Means network proximity to 100%, yellow to 50% and blue to 0%. Gray color vertexs Those Means That Are Not Affected by the selected envelope.
Head and Neck

The only vertices with some difficulty from " paint" weights or weights are found between the neck and shoulders . Be affected in some cases up to 3 or 4 bones or rather by their envelopes . The problems will arise when implementing the rates, to change one of them, the others will adapt to complete 100% of all the envelopes. Being more than 2 is becomes heavier, however there is an option to disable all vertices are "painted ", personally I prefer not to use it to leave no corner orphan.
The only vertex With Some Problems when " painting" the weights Are the ones in the zone Between the neck and the shoulders. They're Being In Some Cases Affected by as far as 3 or 4 bones, or better say by Their envelopes. Problems When Applying Percentages will arrise, eleven you change one of Them, the Others will adapts to complete the 100% entre all envelopes. Being Becomes More Than 2 it more Tedious, anyway There Is an option for stopping all vertex being "painted " Personally I prefer Not to use it for Not Getting Any orphan vertex.


Spine

In this case there are 4 envelopes, starting with the closest to the neck, some vertices in the area near the shoulder and collarbone are affected by more than 2 surround. The central share only vertices the upper arm wrap. The envelope lower spine, along with those of each upper leg affecting part of the circular geometry that has the minifig as a pelvis.
In this case There are 4 envelopes, Starting with the closest to the neck, Some vertex in between the shoulders and the clavicle or collar bone Are Being Affected by More Than 2 envelopes. The center ones vertexs share only with the upper arm's envelopes. The Lowest envelope in the spine, with upper Each leg's envelope to part of the Affect That the circular geometry minifig you as some kind of hips.


Shoulders

The shoulder area is often problematic, the vertices are affected by more than 3 bones and the clavicle, upper arm and parts of the spine. The shoulder zone
use to Be a problematic one, vertexs Are Affected for more than 3 bones like the clavicle, upper arm and Some spine parts.


Arms


Hands


just 2 fingers with 3 sections each, the beginning of each finger is the area that should be monitored.
Just 2 fingers with 3 sections each, Each finger begining Are the zones to Be watched.


This is

Thursday, July 17, 2008

Vegetable Oil Instead Of Olive Oil For Face Mask

The Minifig

basic topology of the body of a minifig.
This is the basic topology for a minifig body.


Before the rig benchmarks are being sought to help create it.
Before making the rig, better to look for references help buying a sandwich May Creating Later on it.


The next step is to create the skeleton or rig , in this case created bones, helpers, etc and using wiring parameters , different animation controllers and some maxscript . RIG This will be discussed in more detail in other articles.
Next step is to make the skeleton or rig , in this case made with bones , helpers, etc and using wiring parameters, Several animation controllers and Some maxscript . This Will Be RIG In Other articles reviewed.

Bones Rig



Another rig easier to create is called biped included with 3ds max. It adapts easily to the body of figure minifig using mode to adjust the initial position of the bones. Will be reviewed another article. Another
rig Easier to create is the One Call biped, included with 3ds max. Easily fits it to the minifig body figure using the mode bones Adjusting for initial positions. It Would Be In Another article reviewed.

Biped Rig



Last but not least, the rig that I use in my more animations, Automatron , a system Character animation with many advantages over other, runs under any version of 3ds max supports maxscript . Be reviewed in future articles.
Last but not least, the rig I'll be using MOST in my animations, the Automatron , an animation system with Many features over Other ones, it works under 3ds max version and Stock maxscript -compatible. It Would Be reviewed in future articles.

Automatron Rig


At first glance these 3 systems do not differ too much, though each will be more useful than others depending on circumstances. All of these rigs will have their articles on ( Bones Rig , Biped Rig, Rig Automatron ) explaining its construction and use.
At first glance These 3 systems Do not Seem to Be Much Different from Each Other, although Each One of Them Will Be Given the best Certain Circumstances. Each and Every One of These rigs will Have it's own article ( Bones Rig , Biped Rig, Rig Automatron ) Explaining their construction and use.